Cinema 4D 8 Charakteranimation – auch zu MOCCA - Prinzipien und ihre Anwendung
von Chris Debski Verlag: Rheinwerk,
1., Aufl. 2003. Gebrauchs- und Lagerspuren. 1. Auflage. Aus der Auflösung einer renommierten Bibliothek. Kann Stempel beinhalten. 1172027/203
Entwicklung einer virtuellen Nachrichtensprecherin: Charakteranimation mit synchroner Sprachsynthes…
von Tobias Kilian Verlag: VDM Verlag Dr. Müller,
2008. Taschenbuch, Größe: 15 x 0.5 x 22 cm 84 Seiten Gepflegter, sauberer Zustand. 4533305/2
Computer Animation and Simulation 2000 - Proceedings of the Eurographics Workshop in Interlaken, S…
2000 Kartoniert, 228 Seiten, 244mm x 170mm x 13mm, Sprache(n): eng This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum…
Advanced Methods in Computer Graphics - With examples in OpenGL
von Ramakrishnan Mukundan
2012 Gebunden, 328 Seiten, 241mm x 160mm x 24mm, Sprache(n): eng Introduces a wide range of methods in advanced graphics that prepares students for research projectsEmphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method…
Advanced Methods in Computer Graphics - With examples in OpenGL
von Ramakrishnan Mukundan
2014 Kartoniert, 328 Seiten, 235mm x 155mm x 18mm, Sprache(n): eng Introduces a wide range of methods in advanced graphics that prepares students for research projects Emphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each met…
View-Dependent Character Animation
von Parag Chaudhuri, Subhashis Banerjee, Prem Kalra
2014 Kartoniert, 156 Seiten, 235mm x 155mm x 9mm, Sprache(n): eng Introduces view-dependent character animation and covers all the relevant background work Includes a large number of example animations and shows how the technique can be used to generate moving camera character animations as wel…
Animation and Performance Capture Using Digitized Models
von Edilson De Aguiar
2012 Kartoniert, 188 Seiten, 235mm x 155mm x 11mm, Sprache(n): eng First book on the subject of Performance Capture The overall system is detailed in steps which helps the implementation It includes an updated review of the most related work in the area It shows the whole pipeline from data c…
Modeling and Simulating Bodies and Garments
2014 Kartoniert, 204 Seiten, 235mm x 155mm x 12mm, Sprache(n): eng This book takes an interdisciplinary approach and exhaustively covers a variety of topics in the domain of dressed virtual humans, ranging from technical concepts to applications in the fashion domain This book addresses the com…
View-Dependent Character Animation
von Parag Chaudhuri, Subhashis Banerjee, Prem Kalra
2007 Gebunden, 160 Seiten, 241mm x 160mm x 15mm, Sprache(n): eng Introduces view-dependent character animation and covers all the relevant background workIncludes a large number of example animations and shows how the technique can be used to generate moving camera character animations as well a…
Computer Animation and Simulation 2001 - Proceedings of the Eurographics Workshop in Manchester, U…
2001 Kartoniert, 220 Seiten, 244mm x 170mm x 13mm, Sprache(n): eng This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-anima…
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- Charakteranimation
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